At some point, while playing Tango Gameworks‘ The Evil Within, you will eventually find some corpses that aren’t quite as dead as they look. They are actually not dead enough, so you – a very good Samaritan – need to help them to stay put. Some of them will try and get up again and again (and again), as all good zombies do. Because they refuse to surrender, always trying to evade death (like this blog of mine, for example).
It feels like it’s time for me to do my thing – writing – again, in any possible way. In the last few weeks I typed lots of words one after the other so that they made sense, forming stories. But I missed writing about games, and here we are once again.
Contain your enthusiasm, mate
So. The Evil Within.
I’ve been waiting to play this game since it was announced, but [things] happened and I was able to get my hands on it just lately. At first it reminded me the old Resident Evil games: its third-person gameplay with vintage mechanics quickly got me excited. However, as I adventured deeper into this hallucinating (and very well written) horror, I started to swear a lot. Not surprising anyone here, but this game is very hard sometimes. Very hard.
Not just because designers were able to put challenges into it, no: it appears that there are some buggy mechanics, or design flaws, intentionally left there to increase the game’s difficulty. For example, aiming with a pistol could be really frustrating due to the fact that a shot could miss the target even if it was perfectly centered in the HUD’s gunsight. Then you have boss fights: in order to understand what to do, or just do it right, sometimes you need to play a long session four, five, or six times in a row before finally advancing. Not to mention glitches, buggy hitboxes and all the kind of stuff. Result: hours and hours of frustrating gameplay.
This kind of approach to game design just makes me sad. Seriously devs, don’t be like this. I want to play your game, which i like very much, so let me just learn from my errors and get better (> INB4 GIT GUD FAM), do not frustrate me with ruthless enemies, rusty mechanics or frustrating bugs.